Des jeux sérieux pour la santé au travail : Safe@Work & Mobicampus

Jeux sérieux contre les Troubles musculo-squelettiques
Serious Games Against Musculoskeletal Disorders

Serious games against musculoskeletal disorders: Safe@Work

First of all, this project aims to create serious games to teach and prevent Musculoskeletal Disorders (MSDs) through virtual reality.

Thus, three parameters structure the innovative aspects of the project.

  • First, the serious game approach must solicit the visual and sound sensory and cognitive capacities of the learners. The challenge is to manage to facilitate learning, so that it is sustainable, and to develop good gestural and postural practices.
  • » »'Secondly, the taking into account of different contexts of use must through a base of rich and diversified modules, for a broad coverage of the fields of application,'Secondly, the taking into account of different contexts of use must through a rich and diversified base of modules, for a wide coverage of application areas,
  • Thirdly, this approach has the advantage of responding to an awareness at the individual level, so that each learner becomes an actor of his health, through the Serious Game.

Project status: University / company request awaiting ANRT feedback.

Project leader : Mohsen Zare, ELLIADD-ERCOS

Participant: Thibaud HULIN, University of Franche-Comté, France

Laboratory: ELLIADD – Editions, Languages, Literature, Computers, Arts, Didactics, Speeches

Serious games to raise awareness of risk situations for the sustainable prevention of occupational health: Mobicampus

On the other hand, in line with the previous project, the MOBICAMPUS project includes a Serious Game action over the period 2020-2023.

Project members

Mohsen Zare – Project leader
Thibaud Hulin – Participant
Bernard Mignot – Participation in the project
Thomas Rivière – Participation in the project

Partners

MOBICAMPUS Professions and Qualifications Campus, By Courses and By Themes (90-Belfort)

Funding

200 k€, including 50 k€ for ELLIADD financed the PIA3 investment plan as part of the "Pedagogical Innovation Territories" scheme of the call for projects (2019) for the Campus des Métiers et des Qualifications

Why serious games against MSDs?

Musculoskeletal Disorders (MSDs) are conditions that can affect the muscles, joints and tendons. Indeed, they are frequent in professional environments and can cause chronic pain and temporary or permanent disabilities. Thus, MSDs can also have serious consequences on the quality of life of people who are affected. Therefore, we need to put in place prevention strategies to limit the risks of developing these disorders.

For their part, serious games are games that have an educational or training objective. They can be used to teach skills, educate players about health or safety issues, or help them make decisions. In addition, serious games are used today in the sectors of education, health, safety, human resources, etc. They are often based on realistic scenarios and may use advanced technologies, such as virtual reality or augmented reality, to provide an immersive experience for players.

However, by using serious games to prevent MSDs, we want to offer the people concerned an interactive and fun experience to learn good gestural and postural practices, in a virtual environment that makes it possible to simulate different contexts of use. This approach makes it possible to make individuals aware of their health, by making them actors in their own prevention of MSDs.

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