This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
Taking context into account in the design of serious games
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.