Ce projet qui inclut une thèse de doctorat vise à produire un jeu sérieux sur les Troubles Musculo-Squelettiques (TMS) à l’aide de technologies avancées (IA, réalité virtuelle, etc.).
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. It enables a varied audience to explore issues relating to gender, insults and humor in French texts and translations...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To respond to this very current issue, the (DES)INFO project in which we are participating has set itself 3 main objectives: In this project, […]
Ergolang: learning languages through immersion in culture!
J’ai créé un service innovant qui permet de représenter en temps réel les compétences linguistiques des personnes, de s’immerger dans une langue étrangère plus facilement, et pour le formateur de personnaliser plus facilement ses cours.
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
IRRIGATE: learn about virtual reality in the Bourgogne-Franche-Comté region
The IRRIGATE project (vIRtual Reality for dIGital humAniTiEs) aims to develop training and the sharing of immersive experiences in the territory of Franche-Comté and is funded by the Franche-Comté region. Indeed, there are various experiences ...
PATRIMONIA: Serious games and design with Le Corbusier and UNESCO
Patrimonia est un dispositif de réalisation de jeux sérieux (serious games) en immersion pour la découverte du patrimoine. Une interface adaptative Il offre la possibilité de scénariser un jeu à partir d'une interface graphique. Ensuite ...
HUMANE: Digital Humanities for Education and Training
Extrait de l'ontologie Humanités Numériques et Education HUMANE (Humanités Numériques pour l'Éducation et la Formation) est un projet de recherche financé par le ministère de l’éducation nationale. Il s'inscrit dans le cadre des groupes thématiques nu ...