MED-IA-LANG explore comment l’intelligence artificielle et les médias numériques peuvent personnaliser l’apprentissage des langues et renforcer la communication interculturelle dans les études, l’emploi et les échanges internationaux.
Visites virtuelles guidées et accessibles : zoom sur le projet EXPLORE
Le projet EXPLORE, porté par le laboratoire ELLIADD (Université de Franche-Comté et UTBM), se distingue par son ambition de renouveler la médiation culturelle et l’accessibilité au la réalité virtuelle. En partenariat avec le site UNESCO de la Colline Notre-Dame-du-Haut, ce projet met au service des guides-conférenciers les technologies immersives.
Serious games for occupational health: Safe@Work & Mobicampus
This project, which includes a doctoral thesis, aims to produce a serious game on Musculoskeletal Disorders (MSDs) using advanced technologies (AI, virtual reality, etc.).
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues related to gender, insults and humor from texts and French translations ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To answer this challenge...
Goelang : apprendre les langues par l’immersion dans la culture !
La recherche et l’enseignement peuvent aussi déboucher sur des projets à forte valeur ajoutée pour la société. Mon expérience acquise à l’université me permet aujourd’hui de participer à la création d’une entreprise de service innovant capable de représenter en temps réel les compétences linguistiques des personnes, de s’immerger dans une langue étrangère plus facilement, et pour le formateur de personnaliser plus facilement ses cours.
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
IRRIGATE: learn about virtual reality in the Bourgogne-Franche-Comté region
The IRRIGATE project (vIRtual Reality for dIGital humAniTiEs) aims to develop training and the sharing of immersive experiences in the territory of Franche-Comté and is funded by the Franche-Comté region. Indeed, there are various experiences ...
PATRIMONIA: Serious games and design with Le Corbusier and UNESCO
Patrimonia is a device for creating serious games (serious games) in immersion for the discovery of heritage. An adaptive interface It offers the possibility of scripting a game from a graphical interface. Next ...
HUMANE: Digital Humanities for Education and Training
Extract from the Digital Humanities and Education ontology HUMANE (Digital Humanities for Education and Training) is a research project funded by the Ministry of National Education. It is part of the thematic groups nu ...










