Serious games for occupational health: Safe@Work & Mobicampus
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
Augmented reality at the service of history teaching at school
This research project focuses on the use of augmented reality (AR) in the classroom. It is a question of observing the possible benefits that the student could draw in his learning, and of measuring the contribution of this tool in the teaching practice of the teacher. This study is part of the teaching of a school subject in CM2 class, history. We design an AR application from an augmented map.
Taking context into account in the design of serious games
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens - essential to democratic life - under the influence ...
Non-schooling of girls in Ivory Coast: the case of the Gontougo region
The objective of this thesis is the reduction of illiteracy and the rate of non-schooling of the populations and mainly that of the girls. PhD student: Mr. Joël N'Dri Assamoi. Thesis supervised by Thibaud Hulin, University of Franche-Comté France, and by Opadou KOUDOU, Félix Houphouët Boigny University of Abidjan Cocody, Ivory Coast. Collaboration: UNICEF Lyon.
Ergolang: learning languages through cultural immersion
Language learning through series, films, the web and ebooks
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
SPIRAL The Semantic Web at the service of resources for education and training
A staircase illustrating the Semantic Web as a spiral (cycle and ancestry) for training and education The Semantic Platform for InteRActive project The ...
Your face has the sweetness of silence (edited poems)
This collection of works by Bernard Hulin (1939-1989) addresses important themes for poets from the 1960s to the 1980s: the natural elements, lost childhood, love. Edition and introduction, Thibaud Hulin.
How to train in digital communication?
Digital communication can bring good weather like clouds... As a teacher and researcher specializing in digital humanities, I produce ...