This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
Taking context into account in the design of serious games
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues related to gender, insults and humor from texts and French translations ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To answer this e...
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
PATRIMONIA: Serious games and design with Le Corbusier and UNESCO
Patrimonia is a device for creating serious games (serious games) in immersion for the discovery of heritage. An adaptive interface It offers the possibility of scripting a game from a graphical interface. In ...