Ce projet qui inclut une thèse de doctorat vise à produire un jeu sérieux sur les Troubles Musculo-Squelettiques (TMS) à l’aide de technologies avancées (IA, réalité virtuelle, etc.).
Taking context into account in the design of serious games
Cette thèse de doctorat CIFRE en collaboration avec la société Audace Digital Learning tente de construire une méthode générique de conception de jeux sérieux capable de prévoir leur pertinence pédagogique en fonction des briques pédagogiques choisies, et d’en accélérer la réalisation.
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. It enables a varied audience to explore issues relating to gender, insults and humor in French texts and translations...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To respond to this very current issue, the (DES)INFO project in which we are participating has set itself 3 main objectives: In this project, […]
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
PATRIMONIA: Serious games and design with Le Corbusier and UNESCO
Patrimonia est un dispositif de réalisation de jeux sérieux (serious games) en immersion pour la découverte du patrimoine. Une interface adaptative Il offre la possibilité de scénariser un jeu à partir d'une interface graphique. Ensuite ...