This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
Augmented reality at the service of history teaching at school
This research project focuses on the use of augmented reality (AR) in the classroom. It is a question of observing the possible benefits that the student could draw in his learning, and of measuring the contribution of this tool in the teaching practice of the teacher. This study is part of the teaching of a school subject in CM2 class, history. We design an AR application from an augmented map.
Taking context into account in the design of serious games
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.