La recherche et l’enseignement peuvent aussi déboucher sur des projets à forte valeur ajoutée pour la société. Mon expérience acquise à l’université me permet aujourd’hui de participer à la création d’une entreprise de service innovant capable de représenter en temps réel les compétences linguistiques des personnes, de s’immerger dans une langue étrangère plus facilement, et pour le formateur de personnaliser plus facilement ses cours.
EASING: health, mobility of people and accessible housing
The EASING project stands for mobility of people And acceSsible housING. It translates into: mobility of people and accessible housing. It is financed by the Bourgogne-Franche-Comté region. This research focuses on the design of services centered on the needs of Persons with Reduced Mobility looking for temporary accommodation.
Design d’expérience interactif et écriture pour les médias numériques – #HDR
Hulin, T. (2020). Interactive experience design and writing for digital media — A scriptural theory of experience applied to instructional design and the pedagogy of design (361 p.) [Mémoire de HDR]. CIMEOS, University of Burgundy-Franche-Comté. In full text with the HDR jury's defense report.
MED-IA-LANG : l’IA au service de l’apprentissage des langues et de la communication interculturelle
MED-IA-LANG explore comment l’intelligence artificielle et les médias numériques peuvent personnaliser l’apprentissage des langues et renforcer la communication interculturelle dans les études, l’emploi et les échanges internationaux.
Visites virtuelles guidées et accessibles : zoom sur le projet EXPLORE
Le projet EXPLORE, porté par le laboratoire ELLIADD (Université de Franche-Comté et UTBM), se distingue par son ambition de renouveler la médiation culturelle et l’accessibilité au la réalité virtuelle. En partenariat avec le site UNESCO de la Colline Notre-Dame-du-Haut, ce projet met au service des guides-conférenciers les technologies immersives.
Serious games for occupational health: Safe@Work & Mobicampus
This project, which includes a doctoral thesis, aims to produce a serious game on Musculoskeletal Disorders (MSDs) using advanced technologies (AI, virtual reality, etc.).
Augmented reality at the service of history teaching at school
This research project focuses on the use of augmented reality (AR) in the classroom. It is a question of observing the possible benefits that the student could draw in his learning, and of measuring the contribution of this tool in the teaching practice of the teacher. This study is part of the teaching of a school subject in CM2 class, history. We design an AR application from an augmented map.
Taking context into account in the design of serious games
This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues related to gender, insults and humor from texts and French translations ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To answer this challenge...
"Your face has the sweetness of silence" (poetic edition)
This collection of works by Bernard Hulin (1939-1989) addresses important themes for poets from the 1960s to the 1980s: the natural elements, lost childhood, love. Edition and introduction, Thibaud Hulin.
How to train in digital communication?
Digital communication can bring good weather like clouds... As a teacher and researcher specializing in digital humanities, I regularly produce educational resources to help students better train themselves with the ...





















