Voici mon mémoire d’Habilitation à Diriger des Recherches : « Hulin, T. (2020). Design d’expérience interactif et écriture pour les médias numériques — Une théorie scripturale de l’expérience appliquée au design pédagogique et à la pédagogie du design (361 p.) [Mémoire de HDR]. CIMEOS, University of Burgundy-Franche-Comté.
Thus, you can consult HDR's brief below, or download these two documents:

Summary of the book
A Theory of Digital Media Experience
First of all, this work for the HDR in information and communication sciences proposes a theory of the experience of digital media to approach it from the point of view of digital writing. On the one hand, while the sociology of uses analyzes the visible part of digital interactions without intervening on them, from an objectivist perspective, studies on experience, which form a recent field in the SHS, are interested in a shares in the way in which the experience of digital technologies writes its history in us, while we leave traces in the machines which constitute an inscription on theirs, the two types of writing being inseparable. On the other hand, studies on experience address the way in which the design choices of a technical device lead to cognitive consequences for the actors of this device.
A framework for studying interactive experience
In addition, our contribution aims to propose a framework for studying the interactive experience from the study of the cognitive processes that manifest themselves in the speeches of human actors during the evaluation phase of the devices, and that it is possible anticipate during the design phase. Indeed, we identify two types of cognitive processes related to digital writing: reflective and critical on the one hand, objective on the other. Moreover, we propose a stratigraphy of the interactive experience, inspired by the model of the three levels elaborated within the framework of the PRECIP project, which we discuss in particular in connection with the theory of the activity, the theory of the actor network and the methods of ethnomethodology or semiotics of screen writings.
Applications in the fields of training, culture and play
Then, after a presentation of this scriptural theory of experience, we propose applications of this approach in the following fields:
- digital writing and design;
- the search for information from traces;
- a system for raising awareness and cultural mediation;
- the design of a serious game.
Finally, we propose some lines of thought concerning the challenges of a collective reflexivity of digital writing for the design of public spaces.
Jury
- Corinne Baujard. Reporter. University Professor, University of Lille, France.
- Sung Do Kim. University Professor, Koryo University, South Korea.
- Pascal Lardellier, Guarantor. University Professor, University of Burgundy, France.
- Daniel Peraya. Honorary Professor, University of Geneva, Switzerland.
- Ioan Roxin. University Professor, University of Franche-Comté, France.
- Aude Surrat. Reporter. Lecturer HDR, univ. Paris North Sorbonne, France.
- Marcin Sobieszczanski. Reporter. HDR Lecturer, University of Nice, France.
