The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues related to gender, insults and humor from texts and French translations ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To answer this challenge...


