This CIFRE doctoral thesis in collaboration with the company Audace Digital Learning attempts to build a generic method for designing serious games capable of predicting their pedagogical relevance according to the pedagogical bricks chosen, and of accelerating their realization.
GamishT. Gamification of Shakespeare and its translations: genre, insult and humor
The GamiShT project is designed and structured around an innovative deliverable: a serious game. Indeed, it allows a varied audience to explore issues related to gender, insults and humor from texts and French translations ...
(DES)INFO. Information tricks: understanding and confronting misinformation (with a serious game)
We start from the observation of the deterioration of the bond of trust between the scientific community and citizens – essential to democratic life – under the growing influence of disinformation (in its many forms). To answer this challenge...
Non-schooling of girls in Ivory Coast: the case of the Gontougo region
The objective of this thesis is the reduction of illiteracy and the rate of non-schooling of the populations and mainly that of the girls. PhD student: Mr. Joël N'Dri Assamoi. Thesis supervised by Thibaud Hulin, University of Franche-Comté France, and by Opadou KOUDOU, Félix Houphouët Boigny University of Abidjan Cocody, Ivory Coast. Collaboration: UNICEF Lyon.